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NDA Project 12
NDA Project 12 🔒 The contents of this AI log will be revealed when/if this game is released publicly.
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Private Session 11
Private Session 11 🔒 The contents of this AI log are private and have been uploaded to the website for archival purposes. They may or may not be revealed in the future.
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Obsession, Backrooms, and the new He-Man movie
Obsession and Backrooms are interesting because at first glance it seems Backrooms has higher memetic payload and will suffuse itself into the culture more successfully. I've seen many people comment on the movie and its themes, it's a movie about how therapy bad, it's a movie about how AI bad, it's…
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The Steam AI Score
Once AI agents can play games reliably, Valve can secretly create an internal Steam AI Score, a number generated by a collection of agents evaluating each game automatically as they play it. Metrics might range from basic material concerns such as "is the game runnable" to fairly abstract ones like …
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Big Portuguese wants you to take hormones and transition
@MattZeitlin: what's the origin and function of people (in my experience often academics but not always) saying "right?" after almost every sentence They're onto me. It's not enough for Claude to eviscerate me and call me a weak, pathetic and unsure of himself loser who reflexively invokes the hivemind…
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Was talking to my dentist and the conversation turned to his son
Was talking to my dentist and the conversation turned to his son. Kid seems like a high IQ nerdy/obsessive type, he can focus and go deep on the things he cares about, but otherwise just coasts by on things he doesn't. Very much like me. I'm not sure if he was looking for any advice given that I'm similar…
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Private Session 10
Private Session 10 🔒 The contents of this AI log are private and have been uploaded to the website for archival purposes. They may or may not be revealed in the future.
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Private Session 9
Private Session 9 🔒 The contents of this AI log are private and have been uploaded to the website for archival purposes. They may or may not be revealed in the future.
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NDA Project 11
NDA Project 11 🔒 The contents of this AI log will be revealed when/if this game is released publicly.
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NDA Project 10
NDA Project 10 🔒 The contents of this AI log will be revealed when/if this game is released publicly.
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Private Session 8
Private Session 8 🔒 The contents of this AI log are private and have been uploaded to the website for archival purposes. They may or may not be revealed in the future.
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Private Session 7
Private Session 7 🔒 The contents of this AI log are private and have been uploaded to the website for archival purposes. They may or may not be revealed in the future.
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NDA Project 9
NDA Project 9 🔒 The contents of this AI log will be revealed when/if this game is released publicly.
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Private Session 6
Private Session 6 🔒 The contents of this AI log are private and have been uploaded to the website for archival purposes. They may or may not be revealed in the future.
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NDA Project 8
NDA Project 8 🔒 The contents of this AI log will be revealed when/if this game is released publicly.
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NDA Project 7
NDA Project 7 🔒 The contents of this AI log will be revealed when/if this game is released publicly.
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Private Session 5
Private Session 5 🔒 The contents of this AI log are private and have been uploaded to the website for archival purposes. They may or may not be revealed in the future.
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NDA Project 6
NDA Project 6 🔒 The contents of this AI log will be revealed when/if this game is released publicly.
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Private Session 4
Private Session 4 🔒 The contents of this AI log are private and have been uploaded to the website for archival purposes. They may or may not be revealed in the future.
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NDA Project 5
NDA Project 5 🔒 The contents of this AI log will be revealed when/if this game is released publicly.
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NDA Project 4
NDA Project 4 🔒 The contents of this AI log will be revealed when/if this game is released publicly.
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Private Session 3
Private Session 3 🔒 The contents of this AI log are private and have been uploaded to the website for archival purposes. They may or may not be revealed in the future.
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Private Session 2
Private Session 2 🔒 The contents of this AI log are private and have been uploaded to the website for archival purposes. They may or may not be revealed in the future.
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Private Session 1
Private Session 1 🔒 The contents of this AI log are private and have been uploaded to the website for archival purposes. They may or may not be revealed in the future.
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062026 4
062026 4 Summary Big session: the shared shield system landed, the Swordsman's kit was redesigned around pure AoE + movement (Cross Guard and the Lunge dash parked for future units), Leap Slam and Surge were built to replace them, and a minimal buff system (riding stats.lua) went in with a corner buff…
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NDA Project 3
NDA Project 3 🔒 The contents of this AI log will be revealed when/if this game is released publicly.
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Micro/Meso/Macro
Micro/Meso/Macro Summary Design-theory session: classified the user's favorite games under the micro/meso/macro framework (from a YouTube video transcript), chased the question of whether "unbreakable meso" can exist in single-player games, and landed on a concrete new game direction — a card-system…
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NDA Project 2
NDA Project 2 🔒 The contents of this AI log will be revealed when/if this game is released publicly.
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Video
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Image
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I like this gender war era of the internet
I like this gender war era of the internet more than previous ones, it's much more romantic to fall in love now than ever before. Can you see it? In the foreground, a couple is about to kiss, in the background, men and women fight in an endless field of Looney Tunes cartoon tussle-ball dust clouds with…
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Video
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One of the best things about the internet
One of the best things about the internet is finding other high IQ people in it. There's nothing better than finding someone in their own lane who is clearly very smart, thinking about issues from their own perspectives (professional or otherwise), freely granting you insights you would otherwise never…
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Video
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NDA Project 1
NDA Project 1 🔒 The contents of this AI log will be revealed when/if this game is released publicly.
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jreg's video is good and he isn't wrong
jreg's video is good and he isn't wrong, but I think that with artists especially there's a kind of selection effect going on that makes the analysis less useful than it would seem. An artist gets called such likely because they have facet extremes rather than domain extremes, and because such extremes…
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Sound Effect Lab Bulk Download
Sound Effect Lab Bulk Download Summary Bulk-downloaded the entire free SFX libraries of Japanese creator "Killy" — 効果音ラボ (soundeffect-lab.info, 2,353 sounds) and its sibling 効果音辞典 (sounddictionary.info, 416 sounds) — converting every file to high-quality OGG with romanized + English-translated filenames…
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I've been going to the gym pretty consistently
I've been going to the gym pretty consistently for a while now and surprisingly it's requiring me no effort, concentration, or great feats of high discipline. Why am I going? Sure, I need to be in better shape, I need to lose weight, these numbers, some of these numbers, they don't look so good, you…
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I'm writing a new story with a different character
I'm writing a new story with a different character so I asked Claude to go through my writing and try to separate for me what is my "writer's voice" vs. what is my actual own voice. This is complicated because the biggest piece of writing I have is It Follows, which is a first-person story where I'm…
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062026 3
062026 3 Summary Third session on 062026 (working-title side project — a build-heavy SNKRX-style action roguelite where ~55 SNKRX units become solo active-aim classes). Built out two more of the Swordsman's kit slots: the Secondary · Cross Guard (a hold-to-charge guard → multi-hit Flurry) and the Ultimate…
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Mini Looper Details 2
Mini Looper Details 2 Summary Continuation of the Mini Looper per-unit attack feel + sound pass (see [[Mini Looper Details 1]]), finishing the last four units — magician, archer, earthshaker, poisoner, detonator — so the whole roster's moment-to-moment attacks are now tuned and sounded. Each unit was…
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062026 2
062026 2 Summary Second session on 062026 (working-title side project — a build-heavy, SNKRX-style action roguelite where ~55 SNKRX units become solo active-aim classes). Continued the Swordsman grey-box from session 1: tuned the Cleave and gave it crowd-scaling, recolored the unit yellow, built an F1…
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Mini Looper Details 1
Mini Looper Details 1 Summary A "details" session on Mini Looper (now past all three fun-gates, in the juice/production phase): a per-unit attack feel + sound pass, one unit at a time, each isolated as a solo train. Also reworked the AskUserQuestion guidance in CLAUDE.md. The engine was never run by…
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062026 1
062026 1 Summary A long non-coding ideaguying session that designed a brand-new side project — a build-heavy, active-aim action roguelite ("062026", a temporary date-name) — meant to be worked on alongside Mini Looper in the gaps while the agent runs Mini Looper tasks. The arc: a 10-idea brainstorm …
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Mini Looper Card/Mana System
Mini Looper Card/Mana System Summary Implementation session that executed the draft/card-deploy pivot for Mini Looper (decided in the prior "Mini Looper Ideaguying" session) and built + fun-verified the core card/mana deploy loop. Also collapsed the map to a fixed single screen and prototyped (then reverted…
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Mini Looper Ideaguying
Mini Looper Ideaguying Summary A long non-coding ideaguying session for Mini Looper (SNKRX × tower-defense, Anchor 2). It started as unit-archetype brainstorming, widened into alternative game modes when the user voiced doubt about the planned RTS loop-economy, and ended with a decisive pivot: the RTS…
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