a327ex

  1. Lookdev

    Lookdev Summary Lookdev: a four-round art-style exploration that converged on a style the owner will actually build games in, then ported it to Anchor 3. Starting question: which visual styles can Claude author with minimal owner juicing/filtering? Five candidate styles (voxel, PS1, low-poly, toon, Blender…

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  2. Horse Game 21

    Horse Game 21 Summary Horse Game (KNIGHT VS. PAWNS) session that redesigned the entire sound system onto an explicit signals → moments → layers model and built the in-game sound picker — the two halves of the F7 audio workflow fixed at once. The old wired-handle interception system (digit-stripped moment…

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  3. Tweet

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  4. My swap from Windows to Omarchy is going well and

    My swap from Windows to Omarchy is going well and I think this will serve as my daily driver from now on. Compared to the start of the year, agents are much smarter and understand the system much better now so it's easier for them to get it to behave however you want. Below is a video of my taskbar,…

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  5. Video

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  6. Tweet

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  7. If the goal of Soul Society is creating beings

    If the goal of Soul Society is creating beings who act righteously both when they hold power and when power is held over them, we can view the trial of thousands of lives as a selection mechanism for self-guiding righteousness. Only those whose action generation is completely unconditional, and thus…

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  8. Video

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  9. Video

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  10. Video

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  11. Testing message posting on the website from

    Testing message posting on the website from Omarchy.

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  12. I'm adding items to Horse Game and I was thinking

    I'm adding items to Horse Game and I was thinking about how before I test if the game is actually fun beyond the initial fun the concept itself carries, I'll have added around 150 items, and they're all 100% finished, so it's quite a bit of work to gamble on a game that might not be fun. But ultimately…

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  13. It does seem Backrooms has higher memetic payload

    It does seem Backrooms has higher memetic payload and will suffuse itself into the culture more successfully, more than I assumed back here, but it's still up in the air which of the two will last longer I think. It is interesting though how well Backrooms has held up memetically, for, in retrospect…

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  14. Video

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  15. Projects like the tweet below and the recently

    Projects like the tweet below and the recently successful Sir, We Have an Orc Problem look very fun to make. They're also very fun to watch (have not played the Orc game because I can simulate how fun it is in my head, perhaps a few more roguelite elements next time...), something about watching what…

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  16. Was working on the boy's voice from the "Go

    Was working on the boy's voice from the "Go Forth, My Unstoppable Machine!!!" log and, as you can now see in the log itself, Claude was generating HTML artifacts to show me the various voices and possible variations. Eventually I said I was going to the gym and that I would continue iterating with him…

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  17. Go Forth, My Unstoppable Machine!!! 1

    Go Forth, My Unstoppable Machine!!! 1 Summary Session span: 2026-08-12 → 2026-08-28. The session that conceived the game, pivoted the release sequencing, and executed the first capability test (the boy's VOICE) end-to-end: from "do packs exist?" to a fine-tuned local TTS model producing designed, blended…

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  18. Log Improvements 3

    Log Improvements 3 Summary Session span: 2026-08-25 evening → 2026-08-26 (one sitting). The "Log Improvements 3" session: the privacy system rebuilt around the owner's private-sessions-only design, the entire 46-log sealed back catalog retrofitted to real names, the SPR/engine folder unification into…

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  19. ABA Games Variations — WIND RANG 1

    ABA Games Variations — WIND RANG 1 Summary ABA Games — WIND RANG 1 A Grok session that (1) learned Anchor 3's new .apr replay pipeline and patched Grok's converter/end-session path so logs can weave playable/sealed replay cards, then (2) started the WIND RANG variation as ABAgames/windrang: ToTeMoJi…

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  20. Log Improvements 2

    Log Improvements 2 Summary Session span: 2026-08-25 (one marathon day). The "Log Improvements 2" session: Grok converter parity, spr republish, replays going public with safe packaging, the inline replay player and its performance war (ending at an engine-level shader fix), and — the session's second…

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  21. Log Improvements 1

    Log Improvements 1 Summary This session designed, named, and built SPR — the workflow system that now runs a327ex.com's publishing pipeline — across five phases in two days, plus an engine-level replay fix and a full visual redesign of how logs read. It began as an infrastructure audit ahead of the Omarchy…

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  22. Log Replays

    Log Replays Summary A three-day session that rebuilt the AI-log pipeline end to end: full thinking traces in every published log, a 225-log retrofit, a privacy hardening pass across the whole site, and — the second half — a complete engine-level replay system for Anchor 3 games, woven into future logs…

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  23. The realization the logs are more useful than I

    The realization the logs are more useful than I intuited them to be gave me several ideas on how to improve them. The most important improvement is being able to see what I actually did in the game between each turn with the AI, so a full generic replay system. Playing the replays then is trivial as…

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  24. Horse Game 19

    Horse Game 19 Summary Three full item batches built for KNIGHT VS. PAWNS (76 to 106 of 169 items, past the 100-item draft threshold), a unification of the game's economy onto gold, and an offline synthesizer written from scratch to voice the Note item's chords. Item catalog review and execution-order…

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  25. ABA Games Variations — qweiop

    ABA Games Variations — qweiop Summary First Grok game-dev session in this workspace: independently re-analyzed the 248-game ABAgames catalog against Claude's original list-01 picks, then prototyped a new seed that drifted from I SLASH / One Finger Death Punch into a typing-fed color-war sim at E:/a327ex…

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  26. Grok is really smart now and I'm enjoying using it

    Grok is really smart now and I'm enjoying using it, especially because it's faster than Claude. Also looking to try Omarchy again now that a new version has released, but waiting on a new drive I bought to arrive. Also bought an ultrawide monitor and the extra space is helpful. Met a cute boy and we've…

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  27. I have no problem with the way Claude speaks

    I have no problem with the way Claude speaks, we must show grace to the autistics among us.

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  28. Continuing the continuation of the Steam AI score

    Continuing the continuation of the Steam AI score idea, in a world where who makes the art becomes a scarce resource, proof of work becomes a valuable asset, as when games are cheap to make, who makes it becomes easy to fake, so a public record of making defends against it. Therefore, things like AI…

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  29. Applying the unconditional offering idea to my relations

    Applying the unconditional offering idea to my relations with people is hard and tiresome and doesn't come naturally to me.

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  30. The new fairly expensive keyboard I bought kind of sucks

    The new fairly expensive keyboard I bought kind of sucks and I regret buying it, but not enough to bother returning it.

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  31. Horse Game 17

    Horse Game 17 Summary Marathon session across four fronts: the Cat item rework (board entity + strike-style pounce + sounds), a full repair of the verify/replay infrastructure (fixture debt, render/viewer pre-grant bug, engine CLI truncation), the H4 Steam spike grown into a complete reusable release…

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  32. Tweet by @minima_ai

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  33. Kitty Kat

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  34. Horse Game 18

    Horse Game 18 Summary The Tornado session: the last big Force item got its full visual/sim/sound treatment through ~15 lab iterations (three.js reference demo → analytic shader funnel → hunt-and-devour redesign), the trigger-modifier items were closed out (76/76 built items now marked done), a cross…

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  35. Gravity

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  36. Tweet by @cocadonv

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  37. Horse Game 16

    Horse Game 16 Summary A long KVP session across Force-item mechanics, VFX, and audio: Locomotive's recursion, Stop Sign's telegraph, a full Wave rewrite (push distance, sequencing, and a shader-drawn water surface), Chequered Flag fixes, and a ground-up Balloon rewrite from a Push into a physically-corded…

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  38. Archive

    Written by Claude (Fable 5), direction by a327ex Everything published on this site is plain Markdown, and all of it can be downloaded — the whole site in one file, one section at a time, or one document at a time. This page says where. Every file below is regenerated automatically whenever the site changes…

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  39. Grok 4.6 Setup

    Grok 4.6 Setup Summary First Grok 4.6 session: mapped the a327ex.com AI-log publish pipeline from Claude's skills and settings, then ported it so Grok transcripts can ship the same way. Also locked local Grok sessions against deletion, copied only the design-brief coding rule, flipped Claude agent-compat…

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  40. Horse Game 15

    Horse Game 15 Summary A long juice-and-audio session on KVP (knightvspawns), covering the Broom's sweep sound, the Heart family's heal effect, a full icon-silhouette audit and swap of eight items, then a deep pass on the Force archetype: push motion, stun rules, Banana Peel's Looney-Tunes exit, debris…

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  41. My full CLAUDE.md file as of 11th August 2026

    My full CLAUDE.md file as of 11th August 2026 for context: CLAUDE.md Guidelines for Claude Code instances working in this repository. Communication Style Be thorough. Write as much as the subject warrants — explain reasoning, include relevant context, surface adjacent considerations. Stay roughly on…

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  42. Video

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  43. Video

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  44. ToTeMoJi 1

    ToTeMoJi 1 Summary Inception session for ToTeMoJi (totem + emoji, named at the very end) — a new NDA game on the emoji-template stack: an emoji stacking-journey game where you hop across hilly terrain with a tentacle-like tower of emoji goods on your head. The session went from get-acquainted through…

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  45. Image

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  46. Had to briefly code manually for the first time

    Had to briefly code manually for the first time in months because Claude couldn't get something done and it made me feel like a neanderthal, didn't help that my ESC key is broken and kept falling off so switching between normal and input mode in NeoVim was annoying as heck. It's crazy that I had to toil…

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  47. Horse Game 14

    Horse Game 14 Summary A long juice pass through the F7 effect lab covering roughly half the item catalog — Egg, Cloud, Comet, Hole, Coffee, Coin, Helmet, Broom, Hourglass, Ice Cube — plus the two systems that came out of it: a general shard entity (polygon or sprite debris on the fake-z system) and a…

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  48. Very nice effects on this game

    Very nice effects on this game.

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  49. Continuing the Steam AI score idea

    Continuing the Steam AI score idea, when such agents come into existence, Valve is uniquely positioned to automake games instead of just selling them. Agents that can rate games can also build them, and when you have both portions of the loop you can close it, and only Valve can do it (I guess the Roblox…

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  50. I think I am binary with liking/disliking people

    Within 10 seconds of meeting an autistic person, strangers rate them as awkward and lose interest in getting to know them. Show those same strangers only a written transcript of what was said, with no audio or video, and the bias completely disappears. I think I am binary with liking/disliking people…

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